
They have included traits no one who wants a colony to survive more than 200 cycles, so no one chooses them. We have infinite re-roll at the start, so there is no reason to ever use them. The issue is most of us just wait for the game to give us dupes we want via grab bag mechanics where there is NO consequence. If you want me to appreciate playing with randos - don't let me have infinite rerolls. Why not just have a Dupe Designer, for at least the first three? Is there a mod for this? To access sandbox mode, either start a new game or boot up an existing file, then hit escape. #OXYGEN NOT INCLUDED DUPLICANT EDITOR 7.11 MOD#

From here, click ‘options’ from the menu and select the option that reads ‘unlock sandbox mode. I want a good digger / builder, a good doctor/researcher, and a good artist/athlete (for running and hauling) to start, and I prefer each enjoys staying on task and doesn't compromise the ecosystem I am trying to build. and I might spend half an hour or longer to get a good starting trio. The looking for type helps, but it also can upset me by having redundant or late game bonuses for Dupes that need immediate simple specific skills.Īnd for that matter, why do I need three? What if I want to see how well *one* duplicant can survive before he finds a hatch egg, names it Wilson, and dies in a puddle of his own pee. Why is three the magic number? I feel having from 1-6 for the start is a great range.

#OXYGEN NOT INCLUDED DUPLICANT EDITOR 7.11 MOD#.#OXYGEN NOT INCLUDED DUPLICANT EDITOR 7.11 HOW TO#.
